During the production of “Modern Warfare III”, as an Audio Designer I worked on audio in campaign, multiplayer, and Warzone. This included working on 3D emitters, reactive emitters, reverb, ambience, acoustics work, and VFX audio in addition to mixing the game.

Working on Modern Warfare III audio was a challenging yet rewarding experience. The intense sound design brought the game to life, immersing players in the heart-pounding action. Collaboration with the development team was crucial in ensuring that the audio seamlessly integrated with the gameplay, enhancing the overall experience for players. It was a test of skill and creativity, pushing the boundaries of what was possible in interactive audio design.

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Halo Infinite